Magic

Description
Magic is the colloquial name for the interaction of metatergetic energy to create supernatural events.

Magic comes in many forms, including:
 * Light Magic: This is a generic kind of magic, practiced by wizards, which prevents its usage in causing death. It is performed by "[transposing] vibrational signals between transcatenated particles to manipulate metatergetic energy in order to change the sequence of natural phenomena to [one's] liking."
 * Dark Magic: The sinister kind, practiced by dark wizards
 * Witchcraft: A type of magic witches can use which involves powder
 * Triskén's magic: A chaotic magic involving both regular dark magic as well as the creation of smoky entities and cursing holy places such as the Temple of Azatalan
 * Fae magic: A nigh-omnipotent ability to bend reality
 * Demon magic: A magic used by demons which involves the ability to throw fireballs
 * Immortal Demon magic: A magic used by immortal demons which is equivalent to the Fae's magic except dark in nature
 * God magic: A magic used by the gods of an unknown nature; it is known that there are gods that can bestow wizardry and gods which can observe and cement the future.
 * Angel magic: Angels have some form of magic which allows them to monitor the magic of wizards and protect places

The most commonly shown form is wizard magic, allegedly given by the gods.

Wizard magic flows through wizards' bodies and wizards expend magic particles every time they cast magic. As magic runs out, health deteriorates to the point of unconsciousness and possibly death, but when wizards stop using magic, it refills as it is ubiquitous in the universe around them. Wizard magic is known to make a tss-boom sound when cast, according to Khi, and gives a wet feeling in the part of the body before casting. This is because magic leaves the body through pores as a liquid called Aethelum and vaporizes into gas--this vaporization triggers spells. Magic can be cast from orifices and follicle areas.There are different styles of magic, such as sorcery, which is related to "passive 'household' functions or transformation or even art," or offensive or defensive. Wizard magic is checked by a force called Karma and Karma prevents use of magic for injury and killing, if magic is used to kill or injure the magic becomes dark magic.

Wizard magic is cast usually with a verbal trigger in Phantasian.

Magic can differ from kingdom to kingdom; Neurazian magic includes a wider range of spells that are related to mind reading and illusion.

Magic cannot be used by wizards in Vhestibulium unless the Seraphim allow it to be used, such as in times of mortal danger or magical activity.

Variants
Spells- Spells are simple magic that affect the world for a short time to make something happen.

Enchantments- Enchantments are just spells that exist attached to an object for an extended period of time, and have an active effect or a passive effect with a special trigger. They do wear off eventually.

Abilities- Abilities are magic that is inherent and does not need a verbal trigger. This is only shown as telepathy for Neurazians.

Amulets- Amulets are a form of object which can cast spells. The only amulet displayed was a gemstone in a necklace.

Dark Magic
Dark magic is a form of magic utilized by demons, darkins, Trisken, and Dark Wizards. Dark magic is gained by dark wizards if they commit murder using magic, and it also is capable of being given by demonically corruptive forces such as Trisken--such corrupted wizards are referred to as darkins. Dark magic is not checked by Karma. Darkins specialize in this form of magic.

Curses are dark magical spells. Not much is known about them except that it is easy to break minor curses but major curses cannot be broken easily, and dark creatures use curses instead of normal spells. However, the Semideus can break major curses.

Known Light Magical Spells and Items

 * Abrakadabra: This is known to be a Phantasian word for open and is capable of opening the Norikithintes Portal.
 * Norikithintes Portal: This is a (presumably) magical portal, capable of propelling people and objects along the fourth and fifth axes to send them to another universe.
 * Seals: These are assumed to prevent things from going through them, and manifest as circles of symbols or "electric cellophane" with "magical symbol sequences, geometric shapes, and weird equations appearing and disappearing and wiggling all over its surface like glowing, ghostly sea creatures in a time lapse," in the case of the Fae's seal.
 * Rappidum: This is a spell Max used to run very fast, seeming to slow down time around him
 * Illusy Ashbirrus: This spell appears to create an illusion, an image that affects the senses of sight, sound, and smell, but cannot interact with the world beside producing light and likely magical smell particles. It was used to make a burger.
 * Mind-checking spell: This spell was used by Metara to get a sense of what was happening in Khi's mind and check if there was a possessor wraith in Khi's mind.
 * Transporta: This spell teleports people by surrounding them in purple mist.
 * Imaginaria seiteyeh exia res keyava- This may not be a spell, but whatever it is, it opens the way to open the gate to Neurazia
 * Neurazia Alterspace Enchantment: This is a very powerful enchantment that created an alterspace big enough to hold an entire kingdom and strong enough to last for hundreds of years.
 * Mind Reading: There is a mentioned-only form of magic which allows for mind reading. Max has said he does not have that level of skill
 * Conjura Mireflecto: This spell conjures a mirror. The mirror conjured vanishes after a specific amount of time.
 * No-Speaking Enchantment: This spell prevents someone from speaking about something
 * Gate Text Enchantment: A spell of an unknown nature which makes the gate to Palace Imagicetra glitter and causes text to appear as if it were speaking.
 * Design Animation Enchantment: A spell of unknown nature which causes the designs on tapestries and mosaics to almost unnoticeably change
 * Doorbell Enchantment: A spell which covers a surface in a blue film which ripples when touched and activates a loud chime
 * Nessa's Teleporter: This device may or may not use magic to function, and if it does it performs some form of programmatical teleportation spell using tactile links
 * Door Person: A door person is some form of magical entity, perhaps created or linked by a spell, which manifests and controls doors of Palace Imagicetra.
 * Maxim Spacio Intero: This enchantment extends the interior dimensions of something but not the exterior dimensions
 * Spirit, Breakfast, and December Spell: This is a spell with a long incantation used by Metara to conjure a breakfast plate in a puff of cyan smoke.
 * Ablettis hor Conjuroa: These are magical permits that allow wizards to conjure products created by others. This is most likely a system to avoid a magical form of copyright violation.
 * Vortex Teleportation Spell: This is some form of teleportation spell used by Max which drops its targets into a vortex of purple mist and lightning.
 * Escubarum Elokium: This spell is a locator spell. It conjures a glittering orb which can be assumed to be what locates its recipient, and it flashes red if it cannot locate.
 * Eye Color Changing Amulet: This is an amulet containing some kind of enchantment that changes one's eye color.
 * Empathic Divination: This is some form of nonverbal spell Lianaka used to check Khi's mental state
 * Air-Drawing Pen: This is a pen which can draw in the air
 * Invention: This is an ability of Nessa's which allows her to create technological devices with magic.
 * Ofensia: A generic attack spell, creating a magical projectile
 * Heliolumina Magna: A spell that creates a beam of magibyrning sunlight
 * Fulminum: A spell which creates an arc of lightning
 * Shielt Fisicus: A spell which creates a shield of solid air
 * Phorthelsinphos Blaster: A gun which shoots phorthelsinphos
 * Nessa's Omnimagic Demonstration Spell: A spell which creates Khi's face and weaves together different elements. It can only be performed by someone with omnimagic
 * Fulminum Diem: A spell which allows the user to consume electricity as if it were food
 * Mendeala: A healing/fixing spell
 * Duplication Spell: A mentioned-only spell which presumably duplicates things
 * Pumpkin-to-Carriage Transformation: A mentioned-only spell which presumably transforms a pumpkin into a carriage
 * Magical Locker: A spell used to create a magical storage space
 * Taste Illusion Spell': A mentioned-only spell used to create the illusion of a taste, mentioned to be complex
 * Memory Orb Spell: A spell that conjures a milky white orb which, when touched, causes the toucher to experience a memory
 * Fireball Spell: A spell used by Nessa to shoot a fireball at a leviathan.
 * Transvallic Field: An unnamed teleportation magic activated by a long chant which directly teleports things in a specific zone of space (indicated by a translucent bubble around it), truncating whatever doesn't fit into that zone
 * Clothing Spell: This is a spell used by Nessa to change Khi's nightclothes into more formal clothes
 * NOTT Communication Amulet: This is an amulet used by NOTTians to communicate. It is difficult to Interize
 * Interizing: This is the magical equivalent of hacking into magical systems
 * Ectomagy Amulet: This amulet allows NOTTians to use Ectomagy
 * Transforma Calois Apradostus Visuus: This spell makes old ectoplasm visible as well as ghostly enchantment orbs
 * Antapra Mortigen: A spell that reveals invisible ghosts
 * Invisible Dragon Spell: A spell used by Nessa with a long incantation that conjures a dragon made of shimmering air
 * Maledictum Soliven: A spell that breaks small curses

Known Dark Magical Curses and Items

 * Trisken: Trisken itself is a dark magical construct
 * Animation Curse: A curse which brought a unicorn statue to life and corrupted it.
 * Construct Creation Curse: A curse used by Trisken to create dark magical creatures

Non-Spell Magic

 * Demon Portal: A portal covered in a powerful seal which leads to Inferna
 * Ghostly Enchantments: These are enchantments appearing as glowing orbs which are used by ghosts to affect the world

Magical Forces, Energies, and Substances

 * Phorthel: Phorthel is a form of magical light which can scan a lot of different things.
 * Karma: A strange substance which regulates magical usage, polluting the magic of those who misuse it. It attempts to prevent magic from killing using a vaporous shield.
 * Phorthelsinphos: A form of magical light which only damages non-biological things
 * Healing Potion: A potion which can heal minor wounds and cleanse dark magic
 * Carvacathonic Field: Something, presumably magical, which can have disturbances and exists around the Wildlandes
 * Ectoplasm: A form of oxidation caused by ghosts which looks like silvery fluid
 * Tieroaelk: A holy stone used to build temples; it can be corrupted by dark magic